high funds
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/11/2023 - Last Updated: 05/03/2023 - ! South America DIPLOMACY
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ys66
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:14:17
9150
  • 0
  • 0
  • 0
Gold Rush [ 25800 / 39600 ] Power of Money [ 25800 / 118800 ]
melly
Units gain +10% attack.
14:05:33
9100
  • 0
  • 0
  • 0
Black Wave [ 45000 / 45000 ] Black Storm [ 79080 / 81000 ]
Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
26:04:57
6880
  • 0
  • 0
  • 0
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
Slash2
Units cost +20% more to build, but gain +30% attack and defense.
12:05:11
8440
  • 0
  • 0
  • 0
Morale Boost [ 16080 / 43200 ] Samurai Spirit [ 16080 / 75600 ]
Ghillieguy52
Units gain +10% attack.
25:15:21
1800
  • 0
  • 0
  • 0
Black Wave [ 54000 / 54000 ] Black Storm [ 97200 / 97200 ]
BlueWind
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
29050
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 52280 / 54000 ]
Panzerhans
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29:07:20
15400
  • 0
  • 0
  • 0
Copter Command [ 14500 / 25200 ] Airborne Assault [ 14500 / 75600 ]
HyperGeneralMoonTz…
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:12:33
7140
  • 0
  • 0
  • 0
Gold Rush [ 21600 / 21600 ] Power of Money [ 34610 / 64800 ]
MaskedWill
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:16:06
8200
  • 0
  • 0
  • 0
Gold Rush [ 5760 / 18000 ] Power of Money [ 5760 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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