A Test Of Micro
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/13/2023 - Last Updated: 03/28/2023 - Zack's Deathtrap
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
OMEGAPUPPY OMEGAPUPPY
Units cost +20% more to build, but gain +30% attack and defense.
03:23:43
21200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
jonesisdumb jonesisdumb
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
31040
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 67530 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Raedel Raedel
Luck on attacks is +0 to +19%.
23:11:29
11600
Lucky Star [ 9900 / 32400 ] Lady Luck [ 9900 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
wafflefrysupremecat wafflefrysupremecat
Units (even air units) gain +10% attack power on roads.
30:21:42
45000
Forced March [ 43200 / 43200 ] Trail of Woe [ 72000 / 72000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Player team
switz_observer switz_observer
Units (even air units) gain +10% attack power on roads.
34:20:17
13324200
Forced March [ 64800 / 64800 ] Trail of Woe [ 108000 / 108000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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