Korea
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/13/2023 - Last Updated: 06/19/2023 - Korean Peninsula
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Gidgo130
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:04:58
26200
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    Units in vision only
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Terrain Tactics [ 17600 / 43200 ] Prime Tactics [ 17600 / 75600 ]
JägerMajster4K
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
16:01:39
16200
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    Units in vision only
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
DrWah
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25:20:19
750
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    Units in vision only
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Tsunami [ 50400 / 50400 ] Typhoon [ 71280 / 88200 ]
pinklightning
Units gain +10% attack.
15:01:26
18800
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    Units in vision only
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Black Wave [ 16400 / 54000 ] Black Storm [ 16400 / 97200 ]
ThiccBaconEnergy
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
26600
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    Units in vision only
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SUPER
Omarstar
Units cost +20% more to build, but gain +30% attack and defense.
11:07:57
12760
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    Units in vision only
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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