hmmm
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/14/2023 - Last Updated: 06/29/2023 - 4v4v4v4
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Voidnova
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:17:27
10700
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Player team
Urban Blight [ 23400 / 37800 ] High Society [ 23400 / 75600 ]
laglie
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:13:54
7100
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 33600 / 54000 ]
Tridents78
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:01:45
9700
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Player team
Urban Blight [ 0 / 37800 ] High Society [ 0 / 75600 ]
haite
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
26:05:31
13700
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Player team
Urban Blight [ 22500 / 27000 ] High Society [ 22500 / 54000 ]
CliveGlitch
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
12700
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Player team
Urban Blight [ 20000 / 37800 ] High Society [ 20000 / 75600 ]
Nat.22LR
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:16:55
1400
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Pae27
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:12:42
10000
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Player team
Tsunami [ 1800 / 36000 ] Typhoon [ 1800 / 63000 ]
Zatsune
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22:18:17
25300
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Player team
Urban Blight [ 33500 / 43200 ] High Society [ 33500 / 86400 ]
BlueWind
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:12:03
17800
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Player team
Urban Blight [ 32400 / 32400 ] High Society [ 41550 / 64800 ]
benjaglobe
No day-to-day abilities.
09:05:15
2000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Raedel
Units gain +30% attack, but lose -20% defense.
17:16:56
16600
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Player team
Knuckleduster [ 9350 / 32400 ] Haymaker [ 9350 / 64800 ]
Joker0fDoom
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:12:45
13500
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 70950 / 72000 ]
GamingEpic9812
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
06:17:31
5000
  • 0
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Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
onisteven
Units repair +1 additional HP (note: liable for costs).
12:13:49
5900
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Player team
Lucky Lass [ 24350 / 27000 ] Covering Fire [ 24350 / 54000 ]
STALKERpl
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:05:46
5500
  • 0
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Player team
Urban Blight [ 21400 / 32400 ] High Society [ 21400 / 64800 ]
bruh35
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
11:03:25
12000
  • 0
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Player team
Urban Blight [ 6000 / 27000 ] High Society [ 6000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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