fuck you shining
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/15/2023 - Last Updated: 09/08/2023 - tounament
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:18:16
4500
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Voidnova
Units cost +20% more to build, but gain +30% attack and defense.
08:14:54
14700
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Nat.22LR
Units cost is reduced to 90% (10% cheaper).
20:16:12
59880
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Tim12345
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:21:14
3800
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
thesmelly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:10:39
11300
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 640 / 36000 ] Typhoon [ 640 / 63000 ]
LogisticalMenace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:01:26
2590
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 21600 / 21600 ] Power of Money [ 51830 / 64800 ]
YertleTheTertle
Units cost +20% more to build, but gain +30% attack and defense.
10:20:39
10980
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 370 / 36000 ] Samurai Spirit [ 370 / 63000 ]
Tyman58
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:09:19
20200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 62000 / 72000 ]
MetaSlave
Units cost +20% more to build, but gain +30% attack and defense.
09:01:52
3600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 2130 / 36000 ] Samurai Spirit [ 2130 / 63000 ]
p1an3tz
Luck on attacks is -9% to +24%.
05:19:42
7800
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 3540 / 27000 ] Barbaric Blow [ 3540 / 54000 ]
Kuros
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Square Hammer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
73900
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 32400 ] Airborne Assault [ 0 / 97200 ]
hoop99
Units cost +20% more to build, but gain +30% attack and defense.
09:14:33
11880
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3000 / 36000 ] Samurai Spirit [ 3000 / 63000 ]
LordBiscuitthetoss…
Units cost +20% more to build, but gain +30% attack and defense.
10:22:39
5280
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3480 / 36000 ] Samurai Spirit [ 3480 / 63000 ]
GoodGreif
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:22:15
6300
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 2130 / 36000 ] Prime Tactics [ 2130 / 63000 ]
botte
Units cost is reduced to 90% (10% cheaper).
04:12:05
12120
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 2010 / 27000 ] Merchant Union [ 2010 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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