fuck you shining
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/15/2023 - Last Updated: 09/08/2023 - tounament
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
melly melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:18:16
4500
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Voidnova Voidnova
Units cost +20% more to build, but gain +30% attack and defense.
08:14:54
14700
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Nat.22LR Nat.22LR
Units cost is reduced to 90% (10% cheaper).
20:16:12
59880
SUPER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Tim12345 Tim12345
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:21:14
3800
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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thesmelly thesmelly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:10:39
11300
Tsunami [ 640 / 36000 ] Typhoon [ 640 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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LogisticalMenace LogisticalMenace
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:01:26
2590
Gold Rush [ 21600 / 21600 ] Power of Money [ 51830 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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YertleTheTertle YertleTheTertle
Units cost +20% more to build, but gain +30% attack and defense.
10:20:39
10980
Morale Boost [ 370 / 36000 ] Samurai Spirit [ 370 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Tyman58 Tyman58
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:09:19
20200
Double Time [ 27000 / 27000 ] Victory March [ 62000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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MetaSlave MetaSlave
Units cost +20% more to build, but gain +30% attack and defense.
09:01:52
3600
Morale Boost [ 2130 / 36000 ] Samurai Spirit [ 2130 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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p1an3tz p1an3tz
Luck on attacks is -9% to +24%.
05:19:42
7800
Brute Force [ 3540 / 27000 ] Barbaric Blow [ 3540 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Kuros Kuros
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
3000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Square Hammer Square Hammer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
73900
Copter Command [ 0 / 32400 ] Airborne Assault [ 0 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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hoop99 hoop99
Units cost +20% more to build, but gain +30% attack and defense.
09:14:33
11880
Morale Boost [ 3000 / 36000 ] Samurai Spirit [ 3000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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LordBiscuitthetossable LordBiscuitthetossable
Units cost +20% more to build, but gain +30% attack and defense.
10:22:39
5280
Morale Boost [ 3480 / 36000 ] Samurai Spirit [ 3480 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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GoodGreif GoodGreif
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:22:15
6300
Terrain Tactics [ 2130 / 36000 ] Prime Tactics [ 2130 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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botte botte
Units cost is reduced to 90% (10% cheaper).
04:12:05
12120
Barter [ 2010 / 27000 ] Merchant Union [ 2010 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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