A
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/16/2023 - Last Updated: 06/07/2023 - Tournament of Trials
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
TYC
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:10:00
22400
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Player team
Double Time [ 26100 / 32400 ] Victory March [ 26100 / 86400 ]
Henri_Commander
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:10:10
4100
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Player team
Turbo Charge [ 15350 / 32400 ] Overdrive [ 15350 / 64800 ]
Raedel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:23:48
20200
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Player team
Double Time [ 27800 / 32400 ] Victory March [ 27800 / 86400 ]
Gidgo130
Units repair +1 additional HP (note: liable for costs).
07:04:44
1600
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Player team
SUPER
YertleTheTertle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:19:57
12600
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Player team
Double Time [ 9950 / 27000 ] Victory March [ 9950 / 72000 ]
Login0313
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
18:03:55
50800
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Player team
Lightning Drive [ 25800 / 27000 ] Lightning Strike [ 25800 / 81000 ]
Deathraven13
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:12:25
15400
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 67100 / 72000 ]
Sir Isaac Brock
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:04:19
9000
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ArielLuna
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:23:50
9000
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Player team
Max Force [ 25850 / 27000 ] Max Blast [ 25850 / 54000 ]
Xponentialchaos
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
16:10:57
1800
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Player team
Max Force [ 32400 / 32400 ] Max Blast [ 43450 / 64800 ]
BinaryHedgehog
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:20:02
11600
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    Units in vision only
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Player team
Lightning Drive [ 950 / 32400 ] Lightning Strike [ 950 / 97200 ]
tethys
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
15700
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    Units in vision only
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Player team
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 85050 / 97200 ]
ShiningForce4
Units (even air units) gain +10% attack power on plains.
09:03:43
15800
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    Units in vision only
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Player team
Beat Down [ 11600 / 27000 ] Block Rock [ 11600 / 54000 ]
theDJcat
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:23:07
4900
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Player team
Terrain Tactics [ 35350 / 36000 ] Prime Tactics [ 35350 / 63000 ]
Mipin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:06:50
29900
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 39450 / 72000 ]
jeveasy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:12:53
9000
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    Units in vision only
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Player team
Terrain Tactics [ 600 / 36000 ] Prime Tactics [ 600 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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