the end is nig
Day 60 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/18/2023 - Last Updated: 08/18/2023 - prevent the apocalypse
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
32:22:09
25800
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Player team
Tsunami [ 108000 / 108000 ] Typhoon [ 144150 / 189000 ]
Blizzard [ 0 / 81000 ] Winter Fury [ 0 / 189000 ]
YertleTheTertle
Units cost is reduced to 90% (10% cheaper). Units gain +10% attack.
08:23:37
18500
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
22000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
34:17:48
220050
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Urban Blight [ 81000 / 81000 ] High Society [ 162000 / 162000 ]
Urban Blight [ 33825 / 81000 ] High Society [ 33825 / 162000 ]
killymm
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:10:27
31000
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Meteor Strike [ 38000 / 54000 ] Meteor Strike II [ 38000 / 90000 ]
Snipe Attack [ 19000 / 27000 ] Super Snipe [ 19000 / 54000 ]
Rph
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:21:03
79460
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Gold Rush [ 18000 / 18000 ] Power of Money [ 43785 / 54000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 71730 / 81000 ]
John1170
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
69400
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Turbo Charge [ 37800 / 37800 ] Overdrive [ 75600 / 75600 ]
Meteor Strike [ 63237.5 / 86400 ] Meteor Strike II [ 63237.5 / 144000 ]
AcousticHemoroads
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:11:23
5000
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POWER
Urban Blight [ 37800 / 37800 ] High Society [ 55175 / 75600 ]
Katanode
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:04:03
26200
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Morale Boost [ 17340 / 36000 ] Samurai Spirit [ 17340 / 63000 ]
Copter Command [ 10620 / 18000 ] Airborne Assault [ 10620 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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