Meverending World War
Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 07/07/2008 - Last Updated: 09/14/2008 - Fields of Death
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
chives
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
535000
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Lightning Drive [ 22000 / 27000 ] Lightning Strike [ 22000 / 81000 ]
KitAngel
Units cost +20% more to build, but gain +30% attack and defense.
530300
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Morale Boost [ 7500 / 27000 ] Samurai Spirit [ 7500 / 81000 ]
ark0n
No day-to-day abilities.
528500
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
TJ the Great
Units cost +20% more to build, but gain +30% attack and defense.
530300
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Morale Boost [ 7620 / 27000 ] Samurai Spirit [ 7620 / 81000 ]
chicharones
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
535000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
adamhebert10
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
528500
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
MX UNDERDOG
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
TheEvilOutlaw
Units cost +20% more to build, but gain +30% attack and defense.
533000
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Morale Boost [ 11000 / 27000 ] Samurai Spirit [ 11000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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