Day 53 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/20/2023 - Last Updated: 07/23/2023 - Across the rainbow
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Zatsune
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
32:19:05
842
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 13070 / 39600 ] Power of Money [ 13070 / 118800 ]
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 71455 / 75600 ]
Four-eyes
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12:06:45
56900
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
Copter Command [ 25200 / 25200 ] Airborne Assault [ 25710 / 75600 ]
YouDontKnowMe
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:10:12
140
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 38695 / 50400 ] Samurai Spirit [ 38695 / 88200 ]
Copter Command [ 10360 / 28800 ] Airborne Assault [ 10360 / 86400 ]
wubbzo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
27:08:56
0
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 20690 / 32400 ] Airborne Assault [ 20690 / 97200 ]
Urban Blight [ 5770 / 59400 ] High Society [ 5770 / 118800 ]
Flambe
No day-to-day abilities. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
38:02:53
134600
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 6740 / 32400 ] Hyper Upgrade [ 6740 / 64800 ]
Urban Blight [ 8440 / 32400 ] High Society [ 8440 / 64800 ]
MarleyVaa
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
41:07:58
637570
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 17130 / 28800 ] Power of Money [ 17130 / 86400 ]
Barter [ 1475 / 32400 ] Merchant Union [ 1475 / 54000 ]
TAmdo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
12:07:36
2800
  • 0
    Units in vision only
  • 0
  • 0
SUPER
None [ 41720 / 108000 ] Ex Machina [ 41720 / 108000 ]
ThoriumAxolotl
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:21:43
155700
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 28800 / 28800 ] Airborne Assault [ 40840 / 86400 ]
Urban Blight [ 32400 / 32400 ] High Society [ 48390 / 64800 ]
TheFatedAnswer
Units gain +10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
39700
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 30780 / 54000 ] Black Storm [ 30780 / 97200 ]
Urban Blight [ 27760 / 37800 ] High Society [ 27760 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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