Of Mold and Men
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/07/2008 - Last Updated: 10/17/2008 - Strange Mold
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
chives
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10200
  • 0
  • 0
  • 0
Meteor Strike [ 2435 / 27000 ] Meteor Strike II [ 2435 / 81000 ]
Punintended
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
10200
  • 0
  • 0
  • 0
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
starcraftha
Units gain +10% attack and +10% defense.
10000
  • 0
  • 0
  • 0
None [ 900 / 27000 ] Ex Machina [ 900 / 81000 ]
SandSkin
Units gain +10% attack.
5000
  • 0
  • 0
  • 0
Black Wave [ 595 / 27000 ] Black Storm [ 595 / 81000 ]
advcomander
Unaffected by snow, but rain affects him the same as snow would for others.
4000
  • 0
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
TheMute
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
  • 0
  • 0
  • 0
Double Time [ 2170 / 27000 ] Victory March [ 2170 / 81000 ]
Sly Mold
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10500
  • 0
  • 0
  • 0
Lightning Drive [ 1880 / 27000 ] Lightning Strike [ 1880 / 81000 ]
cirriusly
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
6500
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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