Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/20/2023 - Last Updated: 06/25/2023 - Javier's hunting ground
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Mex64
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:11:30
10500
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28:14:11
32200
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
qilintime
Unaffected by snow, but rain affects him the same as snow would for others.
21:18:39
16500
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Blizzard [ 29950 / 32400 ] Winter Fury [ 29950 / 75600 ]
Horizon21
Units repair +1 additional HP (note: liable for costs).
09:07:01
12200
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 48950 / 64800 ]
Flambe
Unaffected by snow, but rain affects him the same as snow would for others.
09:23:40
12500
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Jer031
Units (even air units) gain +10% attack power on plains.
29:21:34
12300
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POWER
Frankis89
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
37:09:07
14500
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Urban Blight [ 3650 / 70200 ] High Society [ 3650 / 140400 ]
ramos2806
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
1173100
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Urban Blight [ 81000 / 81000 ] High Society [ 98300 / 162000 ]
Magikiller15
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:22:02
55000
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Tower Shield [ 1500 / 27000 ] Tower of Power [ 1500 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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