death cylinder
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/26/2023 - Last Updated: 06/17/2023 - death cylinder
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:09:59
6600
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    Units in vision only
  • 0
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Tsunami [ 920 / 36000 ] Typhoon [ 920 / 63000 ]
thesmelly
Unaffected by snow, but rain affects him the same as snow would for others.
09:23:06
4800
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Blizzard [ 1420 / 27000 ] Winter Fury [ 1420 / 63000 ]
m_m_05120
Luck on attacks is +0 to +19%.
09:18:27
4800
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Lucky Star [ 1700 / 27000 ] Lady Luck [ 1700 / 54000 ]
ThunderWolf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:19:49
6800
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 700 / 27000 ] Victory March [ 700 / 72000 ]
MisterMcPants
Units cost +20% more to build, but gain +30% attack and defense.
22:20:18
23880
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    Units in vision only
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 48300 / 63000 ]
NotGosst
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:11:03
2800
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    Units in vision only
  • 0
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Double Time [ 450 / 27000 ] Victory March [ 450 / 72000 ]
Jjokerrrr
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:00:00
2000
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    Units in vision only
  • 0
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Dannelo333
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:21:08
2800
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Double Time [ 600 / 27000 ] Victory March [ 600 / 72000 ]
Yang Wenli
Units cost +20% more to build, but gain +30% attack and defense.
08:06:10
5800
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  • 0
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Morale Boost [ 14820 / 36000 ] Samurai Spirit [ 14820 / 63000 ]
Voidnova
Units cost +20% more to build, but gain +30% attack and defense.
11:22:20
9880
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  • 0
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Morale Boost [ 29240 / 36000 ] Samurai Spirit [ 29240 / 63000 ]
Warbles
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
07:23:49
1000
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Max Force [ 1100 / 27000 ] Max Blast [ 1100 / 54000 ]
AcousticHemoroads
Units cost +20% more to build, but gain +30% attack and defense.
14:19:14
6360
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    Units in vision only
  • 0
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Morale Boost [ 25860 / 36000 ] Samurai Spirit [ 25860 / 63000 ]
Tim12345
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:23:49
6600
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Max Force [ 1200 / 27000 ] Max Blast [ 1200 / 54000 ]
Parrots
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:19:17
2800
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Copter Command [ 1700 / 18000 ] Airborne Assault [ 1700 / 54000 ]
SpencerVogel
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:11:27
5900
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  • 0
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Double Time [ 400 / 27000 ] Victory March [ 400 / 72000 ]
LF712
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
13120
  • 0
    Units in vision only
  • 0
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 41900 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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