WHEREWOLVES
Day 34 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/21/2023 - Last Updated: 05/25/2023 - Australia
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
willrex
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
93402
  • 0
  • 0
  • 0
POWER
SpencerVogel
No day-to-day abilities.
17:06:49
10200
  • 0
  • 0
  • 0
Sideslip [ 18000 / 18000 ] Sidewinder [ 43980 / 45000 ]
LogisticalMenace
Units cost +20% more to build, but gain +30% attack and defense.
28:17:26
1160
  • 0
  • 0
  • 0
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
EHAM
Units cost is reduced to 90% (10% cheaper).
22:20:40
18440
  • 0
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Invader Sturm
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:09:41
23300
  • 0
  • 0
  • 0
Meteor Strike [ 73940 / 75600 ] Meteor Strike II [ 73940 / 126000 ]
Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:06:55
4000
  • 0
  • 0
  • 0
Terrain Tactics [ 29190 / 43200 ] Prime Tactics [ 29190 / 75600 ]
Nat.22LR
Units cost is reduced to 90% (10% cheaper).
28:00:58
14800
  • 0
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 41860 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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