Pick Javier, easy win
Day 4 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/22/2023 - Last Updated: 04/19/2023 - Let them cap... or don't?
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Fractaldunes23
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:16:48
60000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
GeneralTaten
Units cost is reduced to 90% (10% cheaper).
07:17:26
15100
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
BadRAM
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:01:26
44000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
PudInTheHouse
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:09:12
31000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
MisterMcPants
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:19:39
105000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Nintyuk
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:19:08
15000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
andrewthomas
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:15:25
30000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
m_m_05120
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
139000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
_Geo_
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:00:00
16000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Drimbum
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:23:26
32000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
diocomunista
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:07:06
47000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
BuzzyBeetle216
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
02:19:20
31000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
yellowguy111
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:19:19
30000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Genix3
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:16:22
16000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Raedel
Luck on attacks is -14% to +29%.
08:17:23
30000
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
GustyFan071
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:23:51
30000
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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