siege the castle
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/23/2023 - Last Updated: 07/19/2023 - 15v1
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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MinecafterHD
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
34:01:39
682500
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
Lightning Drive [ 8400 / 43200 ] Lightning Strike [ 8400 / 129600 ]
schlachtoros
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack.
35:13:27
21440
  • 0
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Black Wave [ 8880 / 54000 ] Black Storm [ 8880 / 97200 ]
fozcat
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost +20% more to build, but gain +30% attack and defense.
17:17:48
26000
  • 0
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Captain Grimm
Units gain +30% attack, but lose -20% defense. Units gain +30% attack, but lose -20% defense.
25:17:06
24000
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 8200 / 27000 ] Haymaker [ 8200 / 54000 ]
Knuckleduster [ 4100 / 27000 ] Haymaker [ 4100 / 54000 ]
Leyr
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units (even air units) gain +10% attack power on plains.
25:05:00
16000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 28400 / 54000 ]
May24Farms
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
14:16:49
17900
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Skelebones
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack.
18:15:01
21000
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
LF712
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
39:03:19
16000
  • 0
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 56960 / 63000 ]
Gold Rush [ 13180 / 25200 ] Power of Money [ 13180 / 75600 ]
Rua222
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:11:55
9000
  • 0
  • 0
  • 0
Player team
POWER
Copter Command [ 18000 / 18000 ] Airborne Assault [ 35950 / 54000 ]
AceVanCleef
Units cost +20% more to build, but gain +30% attack and defense. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
7480
  • 0
  • 0
  • 0
Player team
SUPER
Blizzard [ 27000 / 27000 ] Winter Fury [ 63000 / 63000 ]
CatWithYarn
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
16:10:34
30800
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
1postman
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Units cost is reduced to 90% (10% cheaper).
18:22:02
29000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
BroganLive
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:00:00
21000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Menarkly
Units gain +10% attack. Units repair +1 additional HP (note: liable for costs).
27:07:16
22000
  • 0
  • 0
  • 0
Player team
Black Wave [ 39800 / 45000 ] Black Storm [ 39800 / 81000 ]
Lucky Lass [ 19900 / 27000 ] Covering Fire [ 19900 / 54000 ]
MrDeckard
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:08:38
24000
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Four-eyes
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Luck on attacks is +0 to +19%.
24:02:56
14100
  • 0
  • 0
  • 0
Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 36000 / 64800 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 27000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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