Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/23/2023 - Last Updated: 07/19/2023 - 12player battle royale with central ocean
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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elusyv
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
33400
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Tower Shield [ 0 / 32400 ] Tower of Power [ 0 / 64800 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 41160 / 54000 ]
Raedel
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24:11:04
80760
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 42165 / 54000 ]
hehehehe1776
No day-to-day abilities. No day-to-day abilities.
13:05:04
1600
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Sideslip [ 14565 / 18000 ] Sidewinder [ 14565 / 45000 ]
Sideslip [ 7282.5 / 18000 ] Sidewinder [ 7282.5 / 45000 ]
whoareyou
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
07:01:27
12900
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
MuffinTheRedPoodle
Units cost is reduced to 90% (10% cheaper). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
18:05:57
1670
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Barter [ 27000 / 27000 ] Merchant Union [ 27470 / 45000 ]
Tower Shield [ 13735 / 27000 ] Tower of Power [ 13735 / 54000 ]
DualStroke
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:12:28
27800
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Copter Command [ 19740 / 21600 ] Airborne Assault [ 19740 / 64800 ]
Genix3
Units repair +1 additional HP (note: liable for costs). Units repair +1 additional HP (note: liable for costs).
10:21:47
1500
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
Lucky Lass [ 27000 / 27000 ] Covering Fire [ 49550 / 54000 ]
Smi1e
Units gain +10% attack. Units gain +10% attack.
11:09:44
9000
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
LilBee
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Luck on attacks is +0 to +19%.
03:13:43
7000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Rafilla
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
02:10:07
100
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Morale Boost [ 2405 / 36000 ] Samurai Spirit [ 2405 / 63000 ]
Barter [ 1660 / 27000 ] Merchant Union [ 1660 / 45000 ]
MrDeckard
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:03:51
7200
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
PudInTheHouse
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:09:33
6400
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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