Casual FFA
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/23/2023 - Last Updated: 04/26/2023 - (7p) Corner Pressure v2.0
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Down
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:13:56
125200
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Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
Guns-R-Us
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:03:57
57000
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POWER
Raedel
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:16:34
44400
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
Joker0fDoom
Units cost +20% more to build, but gain +30% attack and defense.
12:01:57
3860
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Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 112155 / 126000 ]
chasethecw
Luck on attacks is -9% to +24%.
06:09:23
18500
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Brute Force [ 4000 / 27000 ] Barbaric Blow [ 4000 / 54000 ]
TYC
Units cost is reduced to 90% (10% cheaper).
00:00:00
225300
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Barter [ 59400 / 59400 ] Merchant Union [ 99000 / 99000 ]
Reyahwind
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:10:02
18000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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