Islands !!
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/24/2023 - Last Updated: 04/13/2023 - Buncha islands
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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LaMortue
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:08:43
14900
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Snipe Attack [ 13900 / 27000 ] Super Snipe [ 13900 / 54000 ]
bruh35
Units cost is reduced to 90% (10% cheaper).
05:13:30
9400
  • 0
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
bukie
Units cost is reduced to 90% (10% cheaper).
13:08:20
19100
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Barter [ 6550 / 27000 ] Merchant Union [ 6550 / 45000 ]
LF712
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:05:35
2280
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Gold Rush [ 15350 / 18000 ] Power of Money [ 15350 / 54000 ]
Angeil
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
24400
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 32600 / 54000 ]
lordoftheroaches
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:16:22
3500
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Colin1234
Units cost is reduced to 90% (10% cheaper).
02:19:41
3100
  • 0
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
badartist21
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:00:00
2200
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Tim12345
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:09:50
6000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
rufuzzz
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:00:00
2000
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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