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Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/24/2023 - Last Updated: 05/28/2023 - Australia
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MrDeckard
Luck on attacks is -14% to +29%.
05:01:04
8000
  • 0
  • 0
  • 0
Overclock [ 19485 / 27000 ] System Crash [ 19485 / 63000 ]
Cross n Fox
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
36:06:39
16900
  • 0
  • 0
  • 0
Snipe Attack [ 39400 / 48600 ] Super Snipe [ 39400 / 97200 ]
velane138
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
23:23:54
3400
  • 0
  • 0
  • 0
Copter Command [ 39600 / 39600 ] Airborne Assault [ 68967.5 / 118800 ]
willrex
Units cost is reduced to 90% (10% cheaper).
00:00:00
12020
  • 0
  • 0
  • 0
Barter [ 64800 / 64800 ] Merchant Union [ 101845 / 108000 ]
DalyKill88
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:03:12
7000
  • 0
  • 0
  • 0
Meteor Strike [ 950 / 54000 ] Meteor Strike II [ 950 / 90000 ]
MrJamesAndWatch
Units cost +20% more to build, but gain +30% attack and defense.
14:13:25
9040
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 61320 / 63000 ]
BJ Dart
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:00:24
200
  • 0
  • 0
  • 0
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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