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Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/25/2023 - Last Updated: 09/19/2023 - Perfectly Reasonable Game
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Cooked_Rabbit
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
40:04:24
2186816
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 54000 ] Power of Money [ 0 / 162000 ]
Angeil
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
47:11:37
6200
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
bukie
Units cost is reduced to 90% (10% cheaper).
03:19:12
22640
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 39910 / 43200 ] Merchant Union [ 39910 / 72000 ]
JayNL
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:22:58
31300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 36540 / 37800 ] Super Snipe [ 36540 / 75600 ]
hikar1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
42:14:44
10965
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 43370 / 54000 ] Power of Money [ 43370 / 162000 ]
zielinskigr
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:01:30
11700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 36345 / 43200 ] Super Snipe [ 36345 / 86400 ]
TYC
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:04:56
14000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 2700 / 18000 ] Airborne Assault [ 2700 / 54000 ]
laglie
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
44:17:23
4200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 81000 / 81000 ] High Society [ 162000 / 162000 ]
Dr. Wollust
Units cost is reduced to 90% (10% cheaper).
03:12:11
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Someboredloser
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:16:56
25400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 9300 / 32400 ] High Society [ 9300 / 64800 ]
lordoftheroaches
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:15:34
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 51605 / 75600 ]
Pdevoy324
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Phoenixlink1
Units cost is reduced to 90% (10% cheaper).
00:00:00
666130
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 65100 / 81000 ] Merchant Union [ 65100 / 135000 ]
Citadelguard
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:21:12
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
TheIthuriel
Units gain +10% attack.
15:07:37
19400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 12700 / 45000 ] Black Storm [ 12700 / 81000 ]
Captain Grimlock
Units cost +20% more to build, but gain +30% attack and defense.
05:08:01
35720
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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