Read desc, 4v2, testing
Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/28/2023 - Last Updated: 04/09/2023 - Big river
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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SkySK
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
21100
  • 0
  • 0
  • 0
Player team
Copter Command [ 2000 / 21600 ] Airborne Assault [ 2000 / 64800 ]
RaidBrain
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:15:14
18000
  • 0
  • 0
  • 0
Player team
Copter Command [ 450 / 18000 ] Airborne Assault [ 450 / 54000 ]
CocoToto
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:18:52
11000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
RainyPhantasm
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
04:12:01
40000
  • 0
  • 0
  • 0
Player team
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Flameche93
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
05:16:23
20000
  • 0
  • 0
  • 0
Player team
Tower Shield [ 13900 / 27000 ] Tower of Power [ 13900 / 54000 ]
Mrujack
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:19:32
4000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 750 / 27000 ] Overdrive [ 750 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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