da us of a
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/28/2023 - Last Updated: 07/20/2023 - '~USA-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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XenSaikou
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
48640
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Morale Boost [ 14120 / 36000 ] Samurai Spirit [ 14120 / 63000 ]
GeneralGato
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:16:06
20860
  • 0
  • 0
  • 0
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Gold Rush [ 18000 / 18000 ] Power of Money [ 49215 / 54000 ]
wingit
Units cost is reduced to 90% (10% cheaper).
13:15:28
15700
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Barter [ 13355 / 27000 ] Merchant Union [ 13355 / 45000 ]
Menarkly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:14:00
11900
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Tsunami [ 25270 / 36000 ] Typhoon [ 25270 / 63000 ]
Rezik
Units cost +20% more to build, but gain +30% attack and defense.
13:22:33
23260
  • 0
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Morale Boost [ 3240 / 36000 ] Samurai Spirit [ 3240 / 63000 ]
Wigglestix
Units cost is reduced to 90% (10% cheaper).
10:20:59
54460
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Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
IronDuck
Units cost is reduced to 90% (10% cheaper).
13:06:06
15220
  • 0
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Barter [ 8300 / 27000 ] Merchant Union [ 8300 / 45000 ]
MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:09:00
35900
  • 0
  • 0
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Tsunami [ 36000 / 36000 ] Typhoon [ 36170 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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