Eastside Westside
Day 21 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/20/2008 - Last Updated: 12/29/2009 - 7vs7game
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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chives
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
109600
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Player team
Snipe Attack [ 16710 / 27000 ] Super Snipe [ 16710 / 81000 ]
Meteor Strike [ 7500 / 27000 ] Meteor Strike II [ 7500 / 81000 ]
Sly Mold
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unaffected by snow, but rain affects him the same as snow would for others.
164000
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 44750 / 81000 ]
Blizzard [ 17945 / 27000 ] Winter Fury [ 17945 / 81000 ]
Laika
Units gain +10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
193000
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Player team
Black Wave [ 11655 / 27000 ] Black Storm [ 11655 / 81000 ]
Market Crash [ 27000 / 27000 ] War Bonds [ 28105 / 81000 ]
a432
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +10% attack power on plains.
44600
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Player team
Market Crash [ 27000 / 27000 ] War Bonds [ 45935 / 81000 ]
Beat Down [ 27000 / 27000 ] Block Rock [ 42380 / 81000 ]
OutlawFurey
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
44000
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
war man gg
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
47900
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Player team
Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Blizzard [ 90 / 27000 ] Winter Fury [ 90 / 81000 ]
chessmaniac109
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
128300
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Player team
Double Time [ 26905 / 27000 ] Victory March [ 26905 / 81000 ]
Enhanced Vision [ 12935 / 27000 ] Counter Break [ 12935 / 81000 ]
Orsted
Units gain +10% attack. No day-to-day abilities.
128000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
cirriusly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
198500
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
MossGrande
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
119300
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Player team
Lightning Drive [ 11350 / 27000 ] Lightning Strike [ 11350 / 81000 ]
Double Time [ 5675 / 27000 ] Victory March [ 5675 / 81000 ]
Sake2me
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
94000
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    0/?
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
PointlessNihilist
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
160000
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    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Zinco
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36300
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    0/?
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 43017.5 / 81000 ]
Double Time [ 21865 / 27000 ] Victory March [ 21865 / 81000 ]
Space Marine
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
25500
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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