8p Zombie Survival
Day 2 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/01/2023 - Last Updated: 05/19/2023 - [Zombies] Quarantine Zone
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
floragreene
Unaffected by snow, but rain affects him the same as snow would for others.
08:05:12
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 1250 / 27000 ] Winter Fury [ 1250 / 63000 ]
210000BF
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
07:22:37
3000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 350 / 27000 ] Tower of Power [ 350 / 54000 ]
whoareyou
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:23:49
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 1500 / 27000 ] Counter Break [ 1500 / 45000 ]
Cochino
Luck on attacks is +0 to +19%.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Zatsune
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:20:09
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 1550 / 27000 ] Tower of Power [ 1550 / 54000 ]
Ekym
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:20:24
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 2000 / 27000 ] High Society [ 2000 / 54000 ]
赵福林
No day-to-day abilities.
08:00:00
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
jriico23
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:07:57
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 750 / 18000 ] Airborne Assault [ 750 / 54000 ]
Benchwarmer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
36000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 7300 / 18000 ] Airborne Assault [ 7300 / 54000 ]
Skrevolution
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
32800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 7500 / 18000 ] Airborne Assault [ 7500 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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