high funds
Day 4 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/03/2023 - Last Updated: 04/08/2023 - Althous v2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
10:17:39
4803600
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 59920 / 63000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 29960 / 45000 ]
plouffe
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
10:08:48
7441960
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Player team
SUPER
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
210000BF
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
09:16:10
1390300
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Player team
Copter Command [ 14920 / 21600 ] Airborne Assault [ 14920 / 64800 ]
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Meme?
No day-to-day abilities. No day-to-day abilities.
07:19:02
729300
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
wubbzo
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
00:00:00
2518220
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Player team
SUPER
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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