Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/17/2023 - Last Updated: 05/07/2023 - Chasing Shadows in Magvel
Bracket: QC2 D6 [A]
Quack Cup #2 - Division 6 [A]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
DictatorOfMars DictatorOfMars
Luck on attacks is +0 to +19%. No day-to-day abilities.
18:18:51
2600
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 24
    Unit-count sprite
    x 9
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    x 3
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    x 7
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    x 1
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    x 1
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    x 1
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    x 2
  • 155600
  • 27000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
AdolfOnions23 AdolfOnions23
No day-to-day abilities. Units (even air units) gain +10% attack power on plains.
00:00:00
25400
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75600 / 75600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 11
    Unit-count sprite
    x 2
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    x 5
    Unit-count sprite
    x 1
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    x 1
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    x 1
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    x 1
  • 90600
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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