Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/04/2023 - Last Updated: 05/07/2023 - Chasing Shadows in Cherrystone
Bracket: QC2 D1 [B]
Quack Cup #2 - Division 1 [B]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
medium_md_tank medium_md_tank
Units gain +10% attack and +10% defense. No day-to-day abilities.
02:11:02
4700
None [ 20625 / 108000 ] Ex Machina [ 20625 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 37
    Unit-count sprite
    x 17
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 158300
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Kilmefirst Kilmefirst
Units gain +10% attack and +10% defense. No day-to-day abilities.
00:00:00
22400
None [ 108000 / 108000 ] Ex Machina [ 108000 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 25
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 63500
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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