Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/03/2023 - Last Updated: 08/17/2023 - Global League World
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
MuffinTheRedPoodle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:03:09
21700
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Double Time [ 27000 / 27000 ] Victory March [ 65450 / 72000 ]
MrPinke89
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:12:38
12800
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Double Time [ 3100 / 27000 ] Victory March [ 3100 / 72000 ]
Ekym
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:17:13
77100
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
BinaryHedgehog
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:08:24
26000
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Max Force [ 15900 / 27000 ] Max Blast [ 15900 / 54000 ]
Lyborg
Units repair +1 additional HP (note: liable for costs).
07:22:03
14800
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 37800 / 54000 ]
Zerglingstew
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:07:55
25000
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Double Time [ 5000 / 27000 ] Victory March [ 5000 / 72000 ]
MadeInHeaven
No day-to-day abilities.
05:10:01
4000
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Hyper Repair [ 2500 / 27000 ] Hyper Upgrade [ 2500 / 54000 ]
n00bly
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:11:59
9000
  • 0
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Max Force [ 1300 / 27000 ] Max Blast [ 1300 / 54000 ]
whoareyou
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:02:18
18200
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Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
C8aT8a
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:15:47
3400
  • 0
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Max Force [ 20350 / 43200 ] Max Blast [ 20350 / 86400 ]
SonOfSunTzu
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:05:01
15800
  • 0
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Double Time [ 1800 / 27000 ] Victory March [ 1800 / 72000 ]
Discokoopa
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
32700
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 38050 / 63000 ]
DAPARROT
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:12:51
28700
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Double Time [ 27000 / 27000 ] Victory March [ 69500 / 72000 ]
CloakyHunter
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:10:04
1500
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Turbo Charge [ 28050 / 37800 ] Overdrive [ 28050 / 75600 ]
Fernandoi3
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:00:11
8600
  • 0
  • 0
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Max Force [ 10350 / 27000 ] Max Blast [ 10350 / 54000 ]
jonesisdumb
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:12:37
10800
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Terrain Tactics [ 5100 / 36000 ] Prime Tactics [ 5100 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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