War of the Ancients
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/06/2023 - Last Updated: 05/29/2023 - Ancient Mediteranean
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Nemo86
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
23:05:27
5700
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Sideslip [ 54000 / 54000 ] Sidewinder [ 57200 / 135000 ]
HyperCollie
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. No day-to-day abilities.
00:00:00
12500
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 74462.5 / 108000 ] Meteor Strike II [ 74462.5 / 180000 ]
Hyper Repair [ 48450 / 64800 ] Hyper Upgrade [ 48450 / 129600 ]
Fabian Tactics
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:10:39
18700
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 54675 / 113400 ]
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 46437.5 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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