FFA Sundial
Day 42 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/05/2023 - Last Updated: 06/11/2023 - 8P FFA - Sundial
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34:05:17
31400
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Starduster
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
714370
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Gold Rush [ 28800 / 28800 ] Power of Money [ 83220 / 86400 ]
Scraxivele
Units gain +10% attack.
32:03:53
17700
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Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
MuffinTheRedPoodle
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:21:07
19000
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Tower Shield [ 0 / 32400 ] Tower of Power [ 0 / 64800 ]
Crashtronaut
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
36:12:36
560
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Market Crash [ 22660 / 54000 ] War Bonds [ 22660 / 162000 ]
Zö
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:07:51
20000
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    Units in vision only
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    0/?
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
MadeInHeaven
Units cost is reduced to 90% (10% cheaper).
07:05:09
16860
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    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
gorkasuromi
Units cost is reduced to 90% (10% cheaper).
21:13:04
12080
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    Units in vision only
  • 0
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    0/?
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Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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