Decoy Doll
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/05/2023 - Last Updated: 06/14/2023 - Decoy Doll
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
runninghamburger
Units repair +1 additional HP (note: liable for costs).
29:20:50
2500
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    Units in vision only
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 64800 / 64800 ]
Emblen
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:09:46
14540
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Gold Rush [ 10960 / 25200 ] Power of Money [ 10960 / 75600 ]
Scraxivele
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:07:07
24200
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    Units in vision only
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Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
Nat.22LR
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
32:07:54
42577
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Gold Rush [ 43200 / 43200 ] Power of Money [ 129600 / 129600 ]
Icemen
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:16:18
12100
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    Units in vision only
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Market Crash [ 1360 / 18000 ] War Bonds [ 1360 / 54000 ]
210000BF
Units cost +20% more to build, but gain +30% attack and defense.
20:07:57
97560
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    Units in vision only
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
Kanuya
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
111900
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    Units in vision only
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
hikar1
Units cost +20% more to build, but gain +30% attack and defense.
22:04:00
1360
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    Units in vision only
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Morale Boost [ 32530 / 50400 ] Samurai Spirit [ 32530 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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