Heavy Mass
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/05/2023 - Last Updated: 07/03/2023 - Heavy Mass
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
runninghamburger
Units repair +1 additional HP (note: liable for costs).
00:00:00
27500
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 49600 / 86400 ]
210000BF
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:17:23
58960
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 21400 / 21600 ] Power of Money [ 21400 / 64800 ]
Scraxivele
Units cost +20% more to build, but gain +30% attack and defense.
29:17:11
280
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 89180 / 113400 ]
Skrevolution
Units cost +20% more to build, but gain +30% attack and defense.
08:00:00
4000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Zö
Units cost is reduced to 90% (10% cheaper).
03:06:04
33370
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 23630 / 32400 ] Merchant Union [ 23630 / 54000 ]
Eliwood776
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
4000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Mr. Snrub
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:00:00
4400
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
kalru
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:21:58
52000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 7810 / 27000 ] Lightning Strike [ 7810 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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