Operation Road Rage
Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 07/30/2008 - Last Updated: 09/29/2008 - Operation Road Rage
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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goarmy2day
Units (even air units) gain +10% attack power on roads. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
296000
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Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 81000 ]
Max Force [ 24220.5 / 27000 ] Max Blast [ 24220.5 / 81000 ]
eyeofeagle
Units cost is reduced to 90% (10% cheaper). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
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Barter [ 20713.2 / 27000 ] Merchant Union [ 20713.2 / 81000 ]
Gold Rush [ 9941 / 27000 ] Power of Money [ 9941 / 81000 ]
ikl271735
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
bulborbish
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +10% attack power on plains.
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
askot
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 53747.4 / 81000 ]
Snipe Attack [ 26172 / 27000 ] Super Snipe [ 26172 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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