suffer
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/09/2023 - Last Updated: 05/23/2023 - Suffer V2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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incazteca12345
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:10:34
1170600
  • 0
  • 0
  • 0
Double Time [ 50 / 32400 ] Victory March [ 50 / 86400 ]
210000BF
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:32
64600
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 54150 / 72000 ]
MarleyVaa
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:00:33
143200
  • 0
  • 0
  • 0
Double Time [ 21350 / 27000 ] Victory March [ 21350 / 72000 ]
Elvx
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:03:21
65600
  • 0
  • 0
  • 0
Double Time [ 26550 / 27000 ] Victory March [ 26550 / 72000 ]
ChadAK
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:03:36
199300
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 68000 / 72000 ]
Fernandoi3
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:20:00
69000
  • 0
  • 0
  • 0
POWER
sabermanity
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:01:59
93200
  • 0
  • 0
  • 0
Double Time [ 19200 / 32400 ] Victory March [ 19200 / 86400 ]
TheManWithBeans
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:20:32
476900
  • 0
  • 0
  • 0
POWER
HolyCross
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
36000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Joakoboss
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:22:46
69600
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 39700 / 72000 ]
Girell
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:18:16
181100
  • 0
  • 0
  • 0
Double Time [ 18050 / 32400 ] Victory March [ 18050 / 86400 ]
Jylonve
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:11:15
167600
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 50200 / 72000 ]
Hoxxton
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:09:40
67200
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 38700 / 72000 ]
Stixl
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:17:56
416800
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 69350 / 72000 ]
theremin
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:14:15
178800
  • 0
  • 0
  • 0
Double Time [ 21850 / 32400 ] Victory March [ 21850 / 86400 ]
Conren
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
1065400
  • 0
  • 0
  • 0
Double Time [ 8700 / 32400 ] Victory March [ 8700 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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