Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/09/2023 - Last Updated: 06/21/2023 - Cesaro's Island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ComputerKnight17 ComputerKnight17
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:04:20
700
Meteor Strike [ 30650 / 64800 ] Meteor Strike II [ 30650 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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drunyon05 drunyon05
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
25600
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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TheBerries TheBerries
Luck on attacks is +0 to +19%.
17:16:56
20800
Lucky Star [ 21050 / 27000 ] Lady Luck [ 21050 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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biome2 biome2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:14:54
30600
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 44000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Poke4439 Poke4439
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
23:17:04
77000
POWER
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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BoomerangBuddy BoomerangBuddy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
24:21:18
18100
Meteor Strike [ 8350 / 54000 ] Meteor Strike II [ 8350 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Pecoplush Pecoplush
Units gain +10% attack and +10% defense.
24:13:32
28300
None [ 90000 / 90000 ] Ex Machina [ 90000 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Bad_Samar1tan Bad_Samar1tan
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
24:05:05
15400
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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