2v2 Test
Day 13 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/11/2023 - Last Updated: 04/15/2023 - Map Name
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Verzal Verzal
Units (even air units) gain +10% attack power on plains.
00:00:00
3000
Beat Down [ 3050 / 32400 ] Block Rock [ 3050 / 64800 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
thelast thelast
No day-to-day abilities.
42:08:09
700
Sideslip [ 21600 / 21600 ] Sidewinder [ 22500 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Leary93 Leary93
Units (even air units) gain +10% attack power on roads.
42:20:17
11300
Forced March [ 19700 / 32400 ] Trail of Woe [ 19700 / 54000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Player team
Kilmefirst Kilmefirst
Units gain +30% attack, but lose -20% defense.
42:02:46
0
POWER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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