Land Invasion
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/11/2023 - Last Updated: 05/26/2023 - Bridges over troubled water
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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NoChickenWing89
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
29:02:29
269400
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 45200 / 70200 ] Counter Break [ 45200 / 117000 ]
Hyper Repair [ 41500 / 48600 ] Hyper Upgrade [ 41500 / 97200 ]
Clock150
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
00:00:00
60400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Hyper Repair [ 36200 / 54000 ] Hyper Upgrade [ 36200 / 108000 ]
Ghriszly
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
07:23:28
47300
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35225 / 54000 ]
Sirtrap
No day-to-day abilities. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20:15:00
53700
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 21600 / 43200 ] Hyper Upgrade [ 21600 / 86400 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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