casual
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/11/2023 - Last Updated: 05/26/2023 - Wilderness
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
zealhunter
No day-to-day abilities.
04:23:49
32500
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
The Bismarck
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:14:38
38400
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Emodanish
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:05:04
35800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Strong, Powerful, …
Units cost is reduced to 90% (10% cheaper).
23:06:47
67170
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 48600 / 48600 ] Merchant Union [ 81000 / 81000 ]
MuffinTheRedPoodle…
Units cost is reduced to 90% (10% cheaper).
32:18:42
660
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Warbles
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
36300
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 108000 / 108000 ] Meteor Strike II [ 170315 / 180000 ]
GodotMontoya2
Units cost is reduced to 90% (10% cheaper).
23:08:38
16780
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 11950 / 48600 ] Merchant Union [ 11950 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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