Day 14 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/06/2008 - Last Updated: 09/07/2008 - Quad Force Fortress
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ruins of Time
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18900
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 50605 / 81000 ]
Double Time [ 20012.5 / 27000 ] Victory March [ 20012.5 / 81000 ]
Elliusion
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7200
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54580 / 81000 ]
Double Time [ 24392.5 / 27000 ] Victory March [ 24392.5 / 81000 ]
Shadow Golem
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +10% attack.
2600
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Player team
Lightning Drive [ 26535 / 27000 ] Lightning Strike [ 26535 / 81000 ]
Black Wave [ 21362.5 / 27000 ] Black Storm [ 21362.5 / 81000 ]
sicarius1029
Units gain +10% attack. Units (even air units) gain +10% attack power on plains.
16600
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 59660 / 81000 ]
Beat Down [ 26112.5 / 27000 ] Block Rock [ 26112.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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