Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/19/2023 - Last Updated: 06/04/2023 - bozovile (ohio)(2b2t)(6b9t)(gjyiutfhrtuij)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardolfo
Luck on attacks is -14% to +29%.
03:23:29
104000
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Overclock [ 7000 / 27000 ] System Crash [ 7000 / 63000 ]
hikar1
Units gain +30% attack, but lose -20% defense.
07:21:46
23000
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Knuckleduster [ 24000 / 27000 ] Haymaker [ 24000 / 54000 ]
JIPS
Units gain +30% attack, but lose -20% defense.
07:23:49
1000
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Knuckleduster [ 9000 / 27000 ] Haymaker [ 9000 / 54000 ]
Megawrench
Units gain +30% attack, but lose -20% defense.
07:16:01
36500
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Ciuffo
Units gain +30% attack, but lose -20% defense.
07:08:55
1000
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Knuckleduster [ 16000 / 27000 ] Haymaker [ 16000 / 54000 ]
tacodude27
Luck on attacks is -14% to +29%.
11:12:02
60400
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Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
MrJamesAndWatch
Units (even air units) gain +10% attack power on roads.
08:20:23
96000
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Forced March [ 23500 / 32400 ] Trail of Woe [ 23500 / 54000 ]
swagest
Units gain +30% attack, but lose -20% defense.
03:19:07
26000
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Knuckleduster [ 16000 / 27000 ] Haymaker [ 16000 / 54000 ]
MarleyVaa
Units gain +30% attack, but lose -20% defense.
00:00:00
4000
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Morgan The Sable
Units gain +30% attack, but lose -20% defense.
07:03:37
47000
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
BuzzyBeetle216
Units gain +30% attack, but lose -20% defense.
12:03:04
18800
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
GetLostGaming
Units gain +30% attack, but lose -20% defense.
08:00:00
1000
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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