casual
Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2023 - Last Updated: 10/31/2023 - chaotic waters inverted
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Meteor
Angry nell I told you this would happen!
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Tridents78
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
20:13:51
39900
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
Market Crash [ 0 / 21600 ] War Bonds [ 0 / 64800 ]
ArcDaeva
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units repair +1 additional HP (note: liable for costs).
09:22:08
4400
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Joker0fDoom
Luck on attacks is +0 to +19%. Units repair +1 additional HP (note: liable for costs).
14:08:06
14900
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Lucky Lass [ 0 / 32400 ] Covering Fire [ 0 / 64800 ]
Tim12345
No day-to-day abilities. Units (even air units) gain +10% attack power on roads.
14:16:40
9500
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Starduster
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
250
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 54000 / 54000 ] War Bonds [ 162000 / 162000 ]
Double Time [ 54000 / 54000 ] Victory March [ 71875 / 144000 ]
fyram
Luck on attacks is +0 to +19%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
43:22:24
12150
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 54000 / 54000 ] Lady Luck [ 108000 / 108000 ]
Double Time [ 54000 / 54000 ] Victory March [ 72700 / 144000 ]
SSAO
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Luck on attacks is +0 to +19%.
02:00:50
6600
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Stealer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). No day-to-day abilities.
21:01:20
106675
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 43200 ] War Bonds [ 0 / 129600 ]
Hyper Repair [ 0 / 48600 ] Hyper Upgrade [ 0 / 97200 ]
Doc.Volteer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Luck on attacks is +0 to +19%.
10:10:08
16300
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Fighterofflames
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. No day-to-day abilities.
16:11:56
19400
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Clock150
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:14:54
66900
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 37800 ] Counter Break [ 0 / 63000 ]
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
MadeInHeaven
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +10% attack and +10% defense.
04:08:17
38000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Blueleader7935
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
28:21:56
6500
  • 0
    Units in vision only
  • 0
  • 0
Tower Shield [ 0 / 37800 ] Tower of Power [ 0 / 75600 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
whoareyou
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack and +10% defense.
04:00:47
4500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Emodanish
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
07:12:21
39800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
EHAM
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack and +10% defense.
13:04:22
18600
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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