Fantasia (Teams/Fog)
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2023 - Last Updated: 08/23/2023 - Fantasia
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:22:20
12700
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Player team
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
NoChickenWing89
Units cost is reduced to 90% (10% cheaper).
14:22:07
16000
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    Units in vision only
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
runninghamburger
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
400
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
lolimartle
Units cost +20% more to build, but gain +30% attack and defense.
25:19:01
640
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    Units in vision only
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Player team
Morale Boost [ 16280 / 50400 ] Samurai Spirit [ 16280 / 88200 ]
Wigglestix
Units cost +20% more to build, but gain +30% attack and defense.
01:07:09
24040
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  • 0
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
EHAM
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:15:53
12200
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 8186 / 27000 ] Super Snipe [ 8186 / 54000 ]
Guns-R-Us
Units cost +20% more to build, but gain +30% attack and defense.
09:20:07
4200
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    Units in vision only
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:03:39
15500
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 41296 / 64800 ]
Zaunling
Units cost +20% more to build, but gain +30% attack and defense.
19:23:58
440
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    Units in vision only
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Player team
SUPER
Greward
Units cost is reduced to 90% (10% cheaper).
16:09:51
15450
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  • 0
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Player team
Barter [ 29600 / 32400 ] Merchant Union [ 29600 / 54000 ]
Astrostella7
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:13:00
9600
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Player team
Market Crash [ 1130 / 21600 ] War Bonds [ 1130 / 64800 ]
Tridents78
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:00:29
16000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 20881 / 32400 ] Super Snipe [ 20881 / 64800 ]
Wacky4k
Units cost is reduced to 90% (10% cheaper).
09:23:16
8600
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    Units in vision only
  • 0
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    0/?
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
carontedelta
Units cost +20% more to build, but gain +30% attack and defense.
13:05:38
18560
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Morale Boost [ 982 / 36000 ] Samurai Spirit [ 982 / 63000 ]
Command Orange
Units cost is reduced to 90% (10% cheaper).
02:00:12
9820
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    Units in vision only
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Player team
Barter [ 14490 / 27000 ] Merchant Union [ 14490 / 45000 ]
Ardian084
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:21:53
23300
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    Units in vision only
  • 0
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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