death 3
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/14/2023 - Last Updated: 09/19/2023 - Death Archipelago 3: Missle Isle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Square Hammer
Unaffected by snow, but rain affects him the same as snow would for others.
13:10:13
11000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 27450 / 63000 ]
dred4dead5
Luck on attacks is -14% to +29%.
12:07:35
8100
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 27000 / 27000 ] System Crash [ 45800 / 63000 ]
hikar1
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
35:18:04
900
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 47400 / 59400 ] High Society [ 47400 / 118800 ]
Boscoman
Units gain +30% attack, but lose -20% defense.
41:10:06
15100
  • 0
    Units in vision only
  • 0
  • 0
Knuckleduster [ 23700 / 59400 ] Haymaker [ 23700 / 118800 ]
Voidnova
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:13:24
5800
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 1350 / 36000 ] Typhoon [ 1350 / 63000 ]
SpacemanSpiff42
Unaffected by snow, but rain affects him the same as snow would for others.
24:22:36
10700
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 43200 / 43200 ] Winter Fury [ 49500 / 100800 ]
MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:05:44
5000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Flambe
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:14:03
7000
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Zubaz
Units repair +1 additional HP (note: liable for costs).
00:00:00
2400
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 6200 / 75600 ] Covering Fire [ 6200 / 151200 ]
TheManWithBeans
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:23:20
8500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
MAR102509y
No day-to-day abilities.
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Zwyx
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
36:11:24
11300
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 26350 / 75600 ] High Society [ 26350 / 151200 ]
Fruitigal
No day-to-day abilities.
05:05:19
48800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
BearVsEverything
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:03:59
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
ViridisViperz
Luck on attacks is -9% to +24%.
10:05:31
14500
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 37800 / 37800 ] Barbaric Blow [ 61650 / 75600 ]
Mikmoo007
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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