death 3
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/17/2023 - Last Updated: 07/26/2023 - Death Archipelago 3: Missle Isle
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
gorkasuromi
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
24:18:43
23200
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 13500 / 32400 ] Max Blast [ 13500 / 64800 ]
had230688
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:08:18
21000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 33400 / 43200 ] High Society [ 33400 / 86400 ]
Aldein
No day-to-day abilities.
08:23:47
7300
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
hehehehe1776
No day-to-day abilities.
04:15:35
10400
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Tinymans
Luck on attacks is -9% to +24%.
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Zubaz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:15:34
47500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
MrJamesAndWatch
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
07:14:51
4000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Cedmaster101
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:18:55
4000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Voidnova
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:11:09
6800
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
wingit
Units repair +1 additional HP (note: liable for costs).
08:18:14
4000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
nico.e
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
900
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 17400 / 43200 ] Counter Break [ 17400 / 72000 ]
Joey.Buttafuoco
No day-to-day abilities.
11:11:19
9700
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 1050 / 27000 ] Hyper Upgrade [ 1050 / 54000 ]
Joseph Kony
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:03:13
3600
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Niddy_Tipples
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:08:33
1600
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 32400 / 32400 ] High Society [ 49150 / 64800 ]
Return0fMe
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:06:19
0
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Xbes27
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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