Pepsi Man
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2023 - Last Updated: 06/12/2023 - Avatar World Map
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
n00bly
Luck on attacks is +0 to +19%.
08:19:42
12500
  • 0
  • 0
  • 0
Lucky Star [ 2500 / 27000 ] Lady Luck [ 2500 / 54000 ]
andrewthomas
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:06:18
25100
  • 0
  • 0
  • 0
Copter Command [ 0 / 28800 ] Airborne Assault [ 0 / 86400 ]
Resmae
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:09:41
62000
  • 0
  • 0
  • 0
Snipe Attack [ 38815 / 54000 ] Super Snipe [ 38815 / 108000 ]
brandonln11
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
57755
  • 0
  • 0
  • 0
Gold Rush [ 22260 / 54000 ] Power of Money [ 22260 / 162000 ]
Tridents78
Units cost +20% more to build, but gain +30% attack and defense.
04:02:08
8600
  • 0
  • 0
  • 0
Morale Boost [ 870 / 36000 ] Samurai Spirit [ 870 / 63000 ]
Wacky4k
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:12:15
20800
  • 0
  • 0
  • 0
Meteor Strike [ 7620 / 54000 ] Meteor Strike II [ 7620 / 90000 ]
Clock150
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:09:25
65588
  • 0
  • 0
  • 0
POWER
Blueblade28
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:12:47
27200
  • 0
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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