Lakedaimon 6p FFA game
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/13/2023 - Last Updated: 06/14/2023 - Ancient Fortresss
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dutchy Dutchy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
114200
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Terrankios Terrankios
Luck on attacks is -9% to +24%.
22:23:22
25600
Brute Force [ 1250 / 37800 ] Barbaric Blow [ 1250 / 75600 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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deos hastam deos hastam
No day-to-day abilities.
03:04:15
10000
Sideslip [ 10950 / 18000 ] Sidewinder [ 10950 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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The Holy Elf The Holy Elf
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:02:47
25000
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 36750 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Farrell494 Farrell494
No day-to-day abilities.
06:17:49
19800
Sideslip [ 10750 / 18000 ] Sidewinder [ 10750 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Heraphon Heraphon
No day-to-day abilities.
01:07:03
8400
Sideslip [ 18000 / 18000 ] Sidewinder [ 19600 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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