Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/14/2023 - Last Updated: 07/14/2023 - (8)Center Island v1.1
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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NoChickenWing89
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22:02:51
689250
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Lightning Drive [ 0 / 70200 ] Lightning Strike [ 0 / 210600 ]
Dani27bom
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:05:44
63600
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Lightning Drive [ 35500 / 43200 ] Lightning Strike [ 35500 / 129600 ]
plouffe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
25:20:44
134900
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Lightning Drive [ 48600 / 48600 ] Lightning Strike [ 63225 / 145800 ]
leeroc101
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
115300
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Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 97900 / 178200 ]
Kagarou
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:14:24
64300
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
Warbles
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
29:13:23
65200
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Lightning Drive [ 0 / 54000 ] Lightning Strike [ 0 / 162000 ]
HitMonkeyMan
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
31:07:17
167600
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Tsunami [ 86400 / 86400 ] Typhoon [ 91200 / 151200 ]
Horizon21
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:04:12
59000
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Tsunami [ 9200 / 43200 ] Typhoon [ 9200 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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