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Controlling Choker
[REPLAY MODE]
Day 41
-
Turn:
00d 00h 00m
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Total:
00d 00h 00m
Turn:
00d 00h 00m
-
Total:
00d 00h 00m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
0 /
75600
]
Super Snipe
[
0 /
151200
]
Tsunami
[
57600 /
57600
]
Typhoon
[
62050 /
100800
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
54000
]
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
0 /
27000
]
Victory March
[
0 /
72000
]
Lucky Lass
[
0 /
27000
]
Covering Fire
[
0 /
54000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
POWER
Morale Boost
[
0 /
64800
]
Samurai Spirit
[
0 /
113400
]
Black Wave
[
0 /
54000
]
Black Storm
[
0 /
97200
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
500 /
70200
]
Super Snipe
[
500 /
140400
]
Sideslip
[
18000 /
18000
]
Sidewinder
[
45000 /
45000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
64800 /
64800
]
Victory March
[
153705 /
172800
]
Morale Boost
[
11400 /
72000
]
Samurai Spirit
[
11400 /
126000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
0 /
36000
]
Samurai Spirit
[
0 /
63000
]
Snipe Attack
[
0 /
27000
]
Super Snipe
[
0 /
54000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tower Shield
[
0 /
27000
]
Tower of Power
[
0 /
54000
]
Lucky Star
[
0 /
27000
]
Lady Luck
[
0 /
54000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
0 /
18000
]
War Bonds
[
0 /
54000
]
Urban Blight
[
0 /
27000
]
High Society
[
0 /
54000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
0 /
72000
]
Black Storm
[
0 /
129600
]
Black Wave
[
0 /
72000
]
Black Storm
[
0 /
129600
]
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:12:17
151650
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tsunami
[
70200 /
100800
]
Typhoon
[
70200 /
176400
]
Market Crash
[
50400 /
50400
]
War Bonds
[
140700 /
151200
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
50400 /
50400
]
Samurai Spirit
[
88200 /
88200
]
Market Crash
[
18000 /
18000
]
War Bonds
[
54000 /
54000
]
-
0
Units in vision only
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Enhanced Vision
[
0 /
27000
]
Counter Break
[
0 /
45000
]
Black Wave
[
0 /
54000
]
Black Storm
[
0 /
97200
]
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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