Unbalanced
Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/17/2023 - Last Updated: 08/14/2023 - BLACK HOLE CITADEL LOW-TIDE ASSAULT 4v1 5 player
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AvengingAndrew
Units cost is reduced to 90% (10% cheaper).
00:00:00
17290
  • 0
    Units in vision only
  • 0
  • 0
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Player team
Barter [ 43200 / 43200 ] Merchant Union [ 57690 / 72000 ]
CaptTufty
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:20:48
6150
  • 0
    Units in vision only
  • 0
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Player team
SUPER
Vax2310
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:14:20
1800
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 162000 / 162000 ]
Jamezox
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
02:01:10
43650
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Gorp900
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:20:14
23100
  • 0
    Units in vision only
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Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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