2 vs 2
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/16/2023 - Last Updated: 04/16/2023 - Heartless' 2 vs 2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jimvisible Jimvisible
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22:23:34
6100
Terrain Tactics [ 20250 / 43200 ] Prime Tactics [ 20250 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Jeffer5 Jeffer5
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:23:35
14560
Gold Rush [ 12640 / 21600 ] Power of Money [ 12640 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Ifr17 Ifr17
Units gain +10% attack and +10% defense.
00:00:00
12000
None [ 65770 / 90000 ] Ex Machina [ 65770 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Jomumma Jomumma
Units cost +20% more to build, but gain +30% attack and defense.
21:23:24
8440
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 50960 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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